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06:57:25 am

Global Gaming Market to Experience Renewed Interest Through 2020, Due to Increase in Technological Developments and Product Innovations, Says Technavio


gaming market
is expected to grow at a CAGR of more than

6% during the period 2016-2020, according to Technavio's latest report.

In this report, Technavio

covers the market outlook and growth prospects of the global gaming

market for 2016-2020. The report presents the vendor

landscape of the top five vendors in marketplace mix de vendas the market and lists other

prominent vendors in the market. It also discusses the major drivers

that are influencing market growth, current challenges faced by vendors

and the market as a whole, and key emerging trends affecting the current

and future market scenarios.

"The global gaming market is expected to grow at a steady pace during

the forecast period owing to technological advances and varying

consumption patterns. The market is evolving as users are spending more

time and money on games. Complex gaming patterns in terms of when,

where, and how games will be played will shape vendor offerings," says

Ujjwal Doshi, a lead gaming

research expert from Technavio.

Technavio's media

and entertainment
research analysts segment the global gaming

market into the following regions:

In 2015, with a market share of over 47%, APAC dominated the global

gaming market, followed by the Americas with over 30% and EMEA with over


APAC: largest market for gaming

The gaming market in APAC is likely to grow at a CAGR of more than 11%

to reach USD 75 billion by 2020. APAC is the largest market for gaming

as the region is considered as the hub for gaming, especially in East

Asia. Most of the innovations in gaming technologies happen in Japan,

and most of the hardware vendors, including Sony and Nintendo, are based

in Japan.

One of the major drivers in the market is the growth of the market in

emerging countries. A majority of the countries in APAC such as India,

Indonesia, and Malaysia are emerging countries in the gaming industry.

The availability of a diverse range of devices with different screen

sizes and graphic capabilities are enabling the integration of games in

the market. As the technological landscape evolves, games will

increasingly appeal to consumers and this will drive the growth of the

market during the forecast period. Vendors are increasingly going beyond

cultural and language optimization to include better graphics and adapt

to diverse types of handsets.

The key countries in the region are China, Japan, and the Republic

of Korea which will contribute 86% of the total revenue generated in the


Request a sample report:

Technavio's sample reports are free of charge and contain multiple

sections of the report including the market size and forecast, drivers,

challenges, trends, and more.

Americas: increasing popularity of digital downloads

North America is the innovator of gaming leagues. Gaming leagues have

motivated gamers globally to pursue a career in gaming. One of the major

drivers for the market's growth is the increase in digital

downloads. The latest generations of consoles are equipped with

Wi-Fi, network connectivity, and HDD, giving gamers direct access to

online game stores and allowing them to download games. This reduces the

hassle of visiting a store to purchase discs, which are prone to

physical damage. Online gaming stores such as Nintendo eShop, Xbox Game

Marketplace, and PlayStation Network also provide instant access to

online games. With the advent of downloadable games, gamers can easily

connect to an online community.

However, the market in North America has been exhibiting stagnated

growth because it has reached maturity. South and Central America are

the fastest-growing markets. "The penetration of gaming

in these regions is not as high as it is in North

America due to which digital downloads have become the primary source of

gaming especially with the growing penetration of the internet. As a

result of these developments, online gaming and social gaming is

increasing," says Ujjwal.

EMEA: rise in number of hardcore gamers in Eastern European


The growth of the gaming market in EMEA has been strongly impacted by

the recession in Europe. However, the impact of the recession is likely

to reduce during the forecast period. One of the major factors

contributing to the market's growth is the rise in number of hardcore

gamers in Eastern European countries. Many gamers from Sweden and

Ukraine are among the richest gamers in the world. The major countries

in terms of revenue in Eastern Europe are Russia, Poland, and Ukraine.

The growth in Eastern Europe, contributes to only 12% of the revenue in


The launch of Nintendo's next-generation console will not have the same

impact as it did in APAC. However, the adoption rate of Nintendo NX is

likely to increase from 2017 onwards, which will drive the growth of the

market. The gaming market in EMEA was valued at USD approximately 21

billion in 2015, and it is likely to decline to USD 20 billion by 2020,

posting a declining CAGR of 0.39%.

The top vendors in the global gaming market highlighted in the report


Activision Blizzard

Electronic Arts




Browse Related Reports:

Do you need a report on a market in a specific geographical cluster

or country but can't find what you're looking for? Don't worry,

Technavio also takes client requests. Please contact

with your requirements and our analysts will be happy to create a

customized report just for you.

About Technavio


is a leading global technology research and advisory company. The

company develops over 2000 pieces of research every year, covering more

than 500 technologies across 80 countries. Technavio has about 300

analysts globally who specialize in customized consulting and business

research assignments across the latest leading edge technologies.

Technavio analysts employ primary as well as secondary research

techniques to ascertain the size and vendor landscape in a range of

markets. Analysts obtain information using a combination of bottom-up

and top-down approaches, besides using in-house market modeling tools

and proprietary databases. They corroborate this data with the data

obtained from various market participants and stakeholders across the

value chain, including vendors, service providers, distributors,

re-sellers, and end-users.

If you are interested in more information, please contact our media team


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