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Global Gaming Market to Experience Renewed Interest Through 2020, Due to Increase in Technological Developments and Product Innovations, Says Technavio


gaming market
is expected to grow at a CAGR of more than

6% during the period 2016-2020, according to Technavio's latest report.

In this report, Technavio

covers the market outlook and growth prospects of the global gaming

market for 2016-2020. The report presents the vendor

landscape of the top five vendors in marketplace mix de vendas the market and lists other

prominent vendors in the market. It also discusses the major drivers

that are influencing market growth, current challenges faced by vendors

and the market as a whole, and key emerging trends affecting the current

and future market scenarios.

"The global gaming market is expected to grow at a steady pace during

the forecast period owing to technological advances and varying

consumption patterns. The market is evolving as users are spending more

time and money on games. Complex gaming patterns in terms of when,

where, and how games will be played will shape vendor offerings," says

Ujjwal Doshi, a lead gaming

research expert from Technavio.

Technavio's media

and entertainment
research analysts segment the global gaming

market into the following regions:

In 2015, with a market share of over 47%, APAC dominated the global

gaming market, followed by the Americas with over 30% and EMEA with over


APAC: largest market for gaming

The gaming market in APAC is likely to grow at a CAGR of more than 11%

to reach USD 75 billion by 2020. APAC is the largest market for gaming

as the region is considered as the hub for gaming, especially in East

Asia. Most of the innovations in gaming technologies happen in Japan,

and most of the hardware vendors, including Sony and Nintendo, are based

in Japan.

One of the major drivers in the market is the growth of the market in

emerging countries. A majority of the countries in APAC such as India,

Indonesia, and Malaysia are emerging countries in the gaming industry.

The availability of a diverse range of devices with different screen

sizes and graphic capabilities are enabling the integration of games in

the market. As the technological landscape evolves, games will

increasingly appeal to consumers and this will drive the growth of the

market during the forecast period. Vendors are increasingly going beyond

cultural and language optimization to include better graphics and adapt

to diverse types of handsets.

The key countries in the region are China, Japan, and the Republic

of Korea which will contribute 86% of the total revenue generated in the


Request a sample report:

Technavio's sample reports are free of charge and contain multiple

sections of the report including the market size and forecast, drivers,

challenges, trends, and more.

Americas: increasing popularity of digital downloads

North America is the innovator of gaming leagues. Gaming leagues have

motivated gamers globally to pursue a career in gaming. One of the major

drivers for the market's growth is the increase in digital

downloads. The latest generations of consoles are equipped with

Wi-Fi, network connectivity, and HDD, giving gamers direct access to

online game stores and allowing them to download games. This reduces the

hassle of visiting a store to purchase discs, which are prone to

physical damage. Online gaming stores such as Nintendo eShop, Xbox Game

Marketplace, and PlayStation Network also provide instant access to

online games. With the advent of downloadable games, gamers can easily

connect to an online community.

However, the market in North America has been exhibiting stagnated

growth because it has reached maturity. South and Central America are

the fastest-growing markets. "The penetration of gaming

in these regions is not as high as it is in North

America due to which digital downloads have become the primary source of

gaming especially with the growing penetration of the internet. As a

result of these developments, online gaming and social gaming is

increasing," says Ujjwal.

EMEA: rise in number of hardcore gamers in Eastern European


The growth of the gaming market in EMEA has been strongly impacted by

the recession in Europe. However, the impact of the recession is likely

to reduce during the forecast period. One of the major factors

contributing to the market's growth is the rise in number of hardcore

gamers in Eastern European countries. Many gamers from Sweden and

Ukraine are among the richest gamers in the world. The major countries

in terms of revenue in Eastern Europe are Russia, Poland, and Ukraine.

The growth in Eastern Europe, contributes to only 12% of the revenue in


The launch of Nintendo's next-generation console will not have the same

impact as it did in APAC. However, the adoption rate of Nintendo NX is

likely to increase from 2017 onwards, which will drive the growth of the

market. The gaming market in EMEA was valued at USD approximately 21

billion in 2015, and it is likely to decline to USD 20 billion by 2020,

posting a declining CAGR of 0.39%.

The top vendors in the global gaming market highlighted in the report


Activision Blizzard

Electronic Arts




Browse Related Reports:

Do you need a report on a market in a specific geographical cluster

or country but can't find what you're looking for? Don't worry,

Technavio also takes client requests. Please contact

with your requirements and our analysts will be happy to create a

customized report just for you.

About Technavio


is a leading global technology research and advisory company. The

company develops over 2000 pieces of research every year, covering more

than 500 technologies across 80 countries. Technavio has about 300

analysts globally who specialize in customized consulting and business

research assignments across the latest leading edge technologies.

Technavio analysts employ primary as well as secondary research

techniques to ascertain the size and vendor landscape in a range of

markets. Analysts obtain information using a combination of bottom-up

and top-down approaches, besides using in-house market modeling tools

and proprietary databases. They corroborate this data with the data

obtained from various market participants and stakeholders across the

value chain, including vendors, service providers, distributors,

re-sellers, and end-users.

If you are interested in more information, please contact our media team


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PlayStation 4 w Sklepie RTV EURO AGD


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Kod ofertas de ofertas de produtos produtos eletronicos rabatowy zostanie dodany automatycznie

i w koszyku naliczy si? odpowiedni rabat

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Microsoft Windows 10: Best new features expected in the next update

This summer, Windows 10 turns one year old and with that birthday comes a big update for the Microsoft operating system. Microsoft has quietly published a Windows 10 business "roadmap," highlighting features that have been made available generally, those released in public preview, those that are still in development, and those that are no longer being developed, ZDNet reports.

While Microsoft has not officially announced which features will make the cut for the anniversary update in July, smart money is on some of the features listed in "public preview" and as "in development" on Microsoft's website.

This anniversary release will be available for free people who are already using Windows 10. ZDNet reports that this extends across devices -- from PCs to tablets to early adopters of Microsoft's HoloLens goggles.

So, what are some of the standout features? Here are some to look out for:

Making your phone more like a PC

We live in a touchscreen smartphone world, but for those traditionalists out there who cling to their mouse and keyboard, you might be in luck once the Windows update rolls around. The developer website lists enhancements to Continuum, technology that gives Windows phones the ability to connect to mice, keyboard, and large-screen monitors in order to function like a PC. These are listed as being in development.



Continuum-connected phones could sync up to monitors and screens attached to Windows 10 PCs. Basically, PCs will be able to act more like phones, and vice versa. In development is support for the Touch feature, which would work when a Continuum-compatible phone is attached to a touch-screen monitor. Similarly, a laptop-looking accessory that your phone could be mounted on would let your smartphone operate like a small laptop, continuing to make that computer-phone division nonexistent.

Better security

For those looking for a more secure way to access content on their Windows devices, the software update could include multifactor authentication for apps and websites. Users would use Microsoft Hello, which is billed as a "more personal way to sign into Windows," and Microsoft Passport as ways to log on in a multi-step, more secure way.

Beyond logging in, the Windows roadmap also lists "enterprise data protection," which provides file-level encryption for business data and apps. For those, especially businesses worried about data leaks, this adds more heavy-duty encryption capabilities to their Windows devices.

Cortana enhancements

Cortana, Microsoft's personal digital assistant (and rival to Apple's Siri and Amazon's Alexa), will be getting an upgrade, CNET reports.

It's already capable of answering your questions with a quick search in Microsoft's Bing, and can provide instant updates on weather, traffic and news headlines. Use voice commands to tell Cortana to set an alarm, send an email or check your schedule.

CNET says the summer update will enable Cortana to be used from the lock screen and in apps, such as Skype. The Microsoft roadmap suggests major enhancements to image search are also in the works.

Tabs and extensions

Windows 10 includes Microsoft Edge extensions for the software's Web browser. These can be applied to improve the browser's functionality.

For those who like to revisit popular sites again and again, the roadmap lists the ability to pin tabs belonging to your favorite sites directly to the browser. When a user launches Windows Edge, his or her pinned tabs will open immediately.

In the months to come, there will certainly be more details emerging about what Microsoft has in store with the Windows 10 update. Stay tuned.

© 2016 CBS Interactive Inc. All Rights Reserved.

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AEBN First to Offer Adult Videos Streamed to Television Sets via PlayStation®3 And Blu-ray™ Players

CHARLOTTE, N.C.--(BUSINESS WIRE)--AEBN, the leading provider of adult video-on-demand, has

introduced the first product from an adult company that streams

high-quality videos to televisions from internet-connected PlayStation®

and Blu-ray(TM)


"This is a huge breakthrough for viewers and content producers," says Jerry

Anders, Vice President of AEBN. "Migrating online content from the

computer screen onto the TV screen is definitely where the video

industry is heading, with over 80 million connected Blu-ray(TM) devices

today and predictions that the number of homes with access to premium

broadband video content via Blu-ray(TM) players and connected TVs will more

than double in the next few years."

Mr. Anders said its customers will get a BD-Live(TM) disc that will

let them add the new features. Several mix de vendas shop hundred adult movies, both gay

and straight, are available for the initial launch with more being added

regularly, he said. Customers can rent both movies and scenes from the

interface, and browse through content based on genres, movies, stars and

studios, as well as view trailers. Both high definition and standard

definition content is available. Pricing begins at $1.99 per scene and

$4.95 per film.

To learn more or to order a free Blu-ray(TM) BD-Live(TM) disc, visit

AEBN: Adult Entertainment Broadcast Network (AEBN) distributes

more minutes of VOD motion picture content via Internet to paying

customers than any other company in the world. It has paid more than

$250 million to affiliate and studio partners. AEBN has built

relationships with webmasters throughout the industry and today supports

a vast network of company-owned and affiliate websites, which include

some of the most visited destinations on the Internet. AEBN maintains

secured distribution rights to the largest library of full-length adult

titles and provides global VOD from the leading production companies in

the industry. AEBN is a member and sponsor of mix de vendas marketplace the Association of

Sites Advocating Child Protection (ASACP), a non-profit organization

dedicated to eliminating child pornography from the Internet. Its

high-tech RealTouch system simulates what its users are watching

on the screen. For more information visit, e-mail: or call (800) 628-0241.

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Sony espera que vendas iniciais do PS4 superem PS3 em 40% | Internet | Reuters

TÓQUIO (Reuters) - A Sony está apostando que as vendas iniciais do PlayStation 4 serão 40 por cento maiores que a de seu último console, elevando a perspectiva de uma recuperação mais acelerada da divisão de eletrônicos de consumo do grupo.

O ofertas de smartphones console começará a ser vendido quase ao mesmo tempo que o Xbox One, da site de compras Microsoft, e será o novo carro-chefe de uma divisão de jogos que, junto a câmeras e dispositivos móveis, está no centro de um plano para revigorar um negócio há muito prejudicado por televisores.

A meta de vendas da Sony para o PS4 é de 5 milhões de unidades entre o lançamento nos Estados Unidos, em 15 de novembro, e o final do ano fiscal da companhia em 31 de março, disse o presidente da Sony, Andrew House, em uma apresentação na Tokyo Game Show nesta quinta-feira.

O PlayStation 3 vendeu 3,6 milhões de unidades em um espaço de tempo parecido sete anos atrás. O que faz a meta do PS4 parecer ainda mais ambiciosa é a data de lançamento no Japão, 22 de fevereiro, o que dará às vendas no país pouco mais de um mês apenas para contribuir para o objetivo.

A pré-venda do PS4 contabilizou 1 milhão de unidades até agosto.

O uso de componentes já existentes em vez de peças especialmente projetadas para o PS4 "permitiu que reduzíssemos a escala de investimento de modo significativo, colossalmente em comparação ao PS3", disse House à Reuters.

A Sony precisou de quatro anos para que o PS3 se tornasse rentável. A companhia espera agora que o PS4 seja lucrativo "muito mais cedo". O PS4 tem "um preço mais atraente", segundo House. O console será vendido inicialmente por 399 dólares nos EUA, comparado com os 599 dólares do PS3 e 499 dólares do Xbox One, que será lançado uma semana depois do PS4.

© Thomson Reuters 2016 All rights reserved.

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